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Coppercube vr 2018
Coppercube vr 2018







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coppercube vr 2018

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  • #COPPERCUBE VR 2018 HOW TO#

    Shopify Pricing: How to Get the Best Deal?.Musicians and Bands: websites with oomph.Webflow vs Squarespace: Which Should You Pick?.Webflow Review: A True Alternative for Designers?.Weebly Review: We test “free & easy” Weebly.IONOS MyWebsite Review: Is it Reliable?.Jimdo Review: Super Speedy Website Solution?.Only thing is that it is currently in open Alpha for those who preordered and will only be released in September. So, if you are looking for a super easy game engine for desktop with photon networking support, I choose Game Guru Max. It uses a visual Lua system, has an asset store, tons of plugins, multiple CPU load sharing DX11, modern VR.But only runs on desktop. Switching scenes is super fast in CC.So no real load time in my experience it is almost instant. The primary thing that you can do in Coppercube is to use low textures, low polygon count, baked lighting and many scenes. I have noted that even when hiding the scene nodes they seem to still be processed in memory.įor example, create a block, make it invisible and you still can't pass the block when walking. I don't believe that this creates much of a performance difference. This will help a lot if you have high polygon count meshes as will reduce the load on your GPU when further away allowing more processing to show higher polygons close up. I can confirm frustrum culling does work though at over 1 mill polys it speeds up and slows down frames depending on what complexity of terrain you are viewing at that time.Īlso you might like to have 2 or 3 different level of detail (LOD's) for each mesh and run javascript to switch between them depending on distance from player. I am yet to test this whether true or not but that's what it says in the documentation. I have read that to enable frustrum culling properly, you need to have a terrain and add all culled objects as child nodes under the terrain. Version 6.0.0, Exeption Access Violation Adress: 0*6db88e63ĪVinfo (available): access modewrite, adress of data: 0*13a8ce00 It does speeds-up the rendering & movement. Maybe you should also consider making the main geometry passable, I have a separate, simple boxes for collision in all my levels. i don't get it, why didn't it work? Even if you have a 800k of geometry in the level, once you separate that geometry in parts & make them visible/invisible depending on where player is, you should be fine. I will be using both to get a light speed performance.Īside from compressing the textures, there's not much else i can think of If you split the parts, you can even do what I did: Have all of the parts invisible aside from the main one where the player starts and just have the game make the invisible parts visible before the first drawing. Then just do CTRL-W again to turn it off and go back to the full-render view If you can, try and use the wireframe mode where possible (CTRL-W) since that pretty much eliminates the need to render much of anything aside from the rough shape of everything :). They are always set to invisible in editor. Once doors of a room are open character is visible, when they are closed character is invisible. I didn't have much trouble with my static geometry but all my animated characters are sett to Invisible & I use doors as triggers to hide/show them. Once you separated you geometry, as suggested, you can set the parts of it to Invisible also in the editor, depending on what part you are working on. Thanks for the advice! But is there a way to speed up the editor.

    coppercube vr 2018

    That, and textures can take a lot of memory depending on how high resolution they are. If you do this, it won't have to render it so that speeds it up. I have also tried Switching Viewport to OpenGL, But it doesn't work.ĭepending on how your level is structured, split it up into parts (by section) and simply hide them when they aren't in sight. So, Is there a solution to improve performance? I am making a game which is occupying too much memory that's why Coppercube so lags, It's too hard to work in. Ambiera Forum > CopperCube > Help with CopperCube







    Coppercube vr 2018